The gaming industry has always lived with a problem: Even if you put all the technology the service time of the game you are developing, technology advances and eventually the game becomes obsolete. From my point of view there are only two ways that a game can avoid this pitfall: 1) That is so addictive that the graphics or the technical details were never particularly important, this case is seen on the sets of generations of 8 and 16 bits (although it is true that they look with longing and love and forgive you many things) and 2) That the story is so interesting, so rich is so developed, that the only reason worth playing over and over time.
" Bioshock is a game that was released on August 21, 2007. Three years in technology and game development, many years, but this game does not seem to pass the time, because it belongs to this second case, because thanks to its history, has lost none of its magic or interest. This is not to say that graphics are not good (in fact, are of high quality even if you have improved in the sequel " Bioshock 2", and far exceed the time), the soundtrack is also notable because apart from the compositions of the game itself, is accompanied by a large amount of "Oldies" well known as "La Mer" by Django Reinhardt and the later version of it, "Beyond the Sea" by Bobby Darin , to name two of the most representative. On the other hand, the art direction is spectacular, using the architecture Art Deco as reference, we managed to create an atmosphere of grandeur and decay at a time.
But if there is something above the rest is certainly history. In this case, unlike the vast majority of games and even books and films, the force of history is what happens to the protagonist. In " Bioshock," the force is in place and the political and social circumstances surrounding the venue of the game: Rapture. An underwater city created by Andrew Ryan, as an ideal society populated by the best scientists, artists and industrialists, who denies capitalism, communism or religion, among other things, which is based on the objectivist philosophy. Of Indeed, all philosophy, all the ideals of Rapture, are inspired by the novel " Atlas Shrugged " (including, among many other tributes called a very important history of the game, the archenemy of Andrew Ryan, Atlas,) and the philosophy of objectivism of the writer and thinker Ayn Rand , almost an anagram of itself Andrew Ryan, Rapture's founder. There are many details throughout the game and the argument that the writer approach the operator of the underwater city, which bring the story of Rapture that of Atlas. You can find all the similarities between the doctrines of Ayn Rand and Andrew Ryan, and other tributes from the game to the Rand novel " Atlas Shrugged " in this Link . Anyway, be careful because the page reveals many secrets of history.
What happens to the protagonist is not unimportant, but, what really hooked is getting to know the history of the underwater city of Rapture, its philosophy, creation, splendor and eventually decay. Also, many characters of great depth, supported by interpretive voices perfectly (dubbing into English, too, bay high level) and a very believable dialogue and worked, which will be essential to continue your way through Rapture, which further enrich the game and above all to increase your curiosity about what is the next thing might happen.
I have been fortunate to have a good friend working on the development of the game: Jose Guillermo Miñana Capon, working in 2K Games London (creator of the game) and that since he was involved in the project, without telling anything about the history and development, told me I should play, I was going to love and the game would give much to talk about. Of course he was right: He won numerous awards in various categories of websites and magazines on video games. He was the game that took more awards in 2007, the " Electronic Entertainment Expo " in Los Angeles, better known as E3 "which is the world's largest convention of the gaming industry. But the top prize would come in October 2007 when he was awarded the BAFTA " Award British Academy of Film and Television " the "Game of the Year." In addition, it was also a finalist for the BAFTA in the category to "artistic achievement."
addition, all of this impact at the level of critical and awards and, of course, the public (the game was a bestseller in 2007 and 2008) now is preparing the film of the game, heading in English Juan Carlos Fresnadillo (hopefully the story, dialogues and art direction are so careful as in the game ... please.) And has all the elements (story, characters, aesthetics and action) to become the best film ever made about a video game.
Until October 2008 there appeared the PlayStation 3 version, but once went on sale, my friend gave it to me in the collector's edition, so that finally, I could dive into Rapture (Josegui thank you very much), enjoy this great game and discover this wonderful story, which in principle can say for at least five games. So far, going by the second, although he and I will tell you another time.
" Bioshock" is one of the three best games I've played in my life, I recommend it strongly. And once you get into Rapture, never want to return to the surface.
Here I leave the trailer where Andrew Ryan appears explaining because he decided to create Rapture. You really do not you curious to know entered Rapture?
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